The Loudness module shows us three loudness measurements: Short Term, the average across three seconds of playback Momentary, averaged across 400 ms and Integrated, the average loudness of the entire audio file. The Loudness module displays several different level displays measured in LUFS, an acronym for “loudness units relative to full scale.” LUFS are the standard unit of measure of the International Telecommunication Union-or ITU-so you’ll need to know the loudness of your audio in LUFS to deliver a production that’s fit for broadcast. In our example, we used Loudness, Levels, Sound Field, Loudness History, Spectrum, and Spectrogram, so let’s dig in to what these meters actually tell us: These display modules can be hidden, shown, and resized, so you can configure the UI however makes the most sense for your work. The various meter displays in Insight 2 show how your mixing choices affect the final loudness of your project. It’s important to note that the output of this submaster doesn’t lead anywhere, as the intent is not to double the dialogue’s presence in the final mix-this channel exists purely for metering purposes. We’ve also routed the dialogue to its own submaster-also equipped with Insight 2-for an isolated level readout of the actors’ voices. In this session, we have a summed submaster channel for each type of production audio: dialogue, music, Foley, sound effects, and background. Not only does it promote sensible track groupings, but it also gives you an additional layer of gain staging opportunities to make intelligent and informed mix decisions. Summing your tracks to VCAs, or “submasters” is a great way to organize your session and control your mix. With so many different audio elements to manage, you’ll save yourself endless headaches by checking your project’s tidiness and efficiency. Organization is key in any mixing session, but it’s especially critical in a post-production mixing scenario.
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